Personal
My name is Daniel Mischler. Alongside my professional work as a UX designer, I pursue personal design projects that do not need to serve a commercial purpose. They grow from curiosity, experimentation, and the joy of creating.
“Simplicity is the ultimate sophistication.”
Competencies
- Digital UX (core competency)– End-to-end design conception, information architecture, adaptive multi-device environments, and research-based validation (user interviews, testing).
- Game & Visual Design– Conception of immersive game mechanics, information visualization, visual language, and interactive storytelling.
- Physical UX & Tech– Experience in tangible prototyping, sensor systems, haptic interfaces, and blending hardware with software.
- Social and personal skills– Team-oriented, creative, results-driven
Languages
- German– Native language
- English– Fluent (C1)
Digital tools
- Design of digital interfaces and systems– Figma, Sketch, Adobe XD, Miro, Jira, Confluence
- Visual design and media production– Adobe (Photoshop, Illustrator, InDesign, After Effects, Premiere Pro), Affinity Suite, Canva, DaVinci Resolve, Audacity, Rive
- 3D and spatial design– Blender, FreeCAD, Bambu Studio, laser cutting, 3D printing
- Interactive prototypes and technical implementation– VS Code, Processing, Arduino
- AI-supported design and development– Midjourney, Gemini Assistant, Microsoft Copilot
- Design organization and collaboration– Miro, Jira, Confluence, Microsoft Office (Word, Excel, PowerPoint)
Physical fabrication
- Woodworking– Sawing, milling, sanding, furniture and model making
- Metalworking– Turning, milling, welding, drilling
- Electronics and prototyping– Soldering, circuit assembly, sensors, measuring and testing
- Digital fabrication– 3D printing, laser cutting, cutting plotter
- Textile and material experiments– Sewing, cutting, material studies
Career
User Experience Designer
Employment
Adnovum Informatik AG,
Zurich
2015–present
Interaction Designer
Bachelor of Arts ZFH in Product and Industrial Design with specialization
in Interaction Design
Zurich University of the Arts,
Zurich
2011–2014
Game Designer
Certificate as Game Designer
Games Academy,
Berlin
2009–2010
Game Artist
Certificate as Game Artist
Games Academy,
Berlin
2008–2009
Electronic Publisher Screen
Diploma as Electronic Publisher Screen
X-Art College,
Dietikon
2005–2006
Electronic Publisher Print
Diploma as Electronic Publisher Print
X-Art College,
Dietikon
2004–2005
Automation technician
Federal certificate as automation technician and employment
ABB,
Aargau region
1997–2007