Contents

    Personal

    My name is Daniel Mischler. Alongside my professional work as a UX designer, I pursue personal design projects that do not need to serve a commercial purpose. They grow from curiosity, experimentation, and the joy of creating.

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    “Simplicity is the ultimate sophistication.”

    – Leonardo da Vinci

    Competencies

    • Digital UX (core competency)– End-to-end design conception, information architecture, adaptive multi-device environments, and research-based validation (user interviews, testing).
    • Game & Visual Design– Conception of immersive game mechanics, information visualization, visual language, and interactive storytelling.
    • Physical UX & Tech– Experience in tangible prototyping, sensor systems, haptic interfaces, and blending hardware with software.
    • Social and personal skills– Team-oriented, creative, results-driven

    Languages

    • German– Native language
    • English– Fluent (C1)

    Digital tools

    • Design of digital interfaces and systems– Figma, Sketch, Adobe XD, Miro, Jira, Confluence
    • Visual design and media production– Adobe (Photoshop, Illustrator, InDesign, After Effects, Premiere Pro), Affinity Suite, Canva, DaVinci Resolve, Audacity, Rive
    • 3D and spatial design– Blender, FreeCAD, Bambu Studio, laser cutting, 3D printing
    • Interactive prototypes and technical implementation– VS Code, Processing, Arduino
    • AI-supported design and development– Midjourney, Gemini Assistant, Microsoft Copilot
    • Design organization and collaboration– Miro, Jira, Confluence, Microsoft Office (Word, Excel, PowerPoint)

    Physical fabrication

    • Woodworking– Sawing, milling, sanding, furniture and model making
    • Metalworking– Turning, milling, welding, drilling
    • Electronics and prototyping– Soldering, circuit assembly, sensors, measuring and testing
    • Digital fabrication– 3D printing, laser cutting, cutting plotter
    • Textile and material experiments– Sewing, cutting, material studies

    Career

    User Experience Designer

    Employment
    Adnovum Informatik AG, Zurich
    2015–present

    Black-and-white sketch of a UX designer from behind, pinning or arranging sticky notes on a wall.

    Interaction Designer

    Bachelor of Arts ZFH in Product and Industrial Design with specialization in Interaction Design
    Zurich University of the Arts, Zurich
    2011–2014

    Black-and-white sketch of at interaction design student at a desk, holding a smartphone in one hand and making notes or sketches on paper with the other hand.

    Game Designer

    Certificate as Game Designer
    Games Academy, Berlin
    2009–2010

    Black-and-white sketch of a game design student seated at a table, arranging game dice on a board layout with a pen.

    Game Artist

    Certificate as Game Artist
    Games Academy, Berlin
    2008–2009

    Black-and-white sketch of hands working on a small sculpture or character figure at a desk in front of a computer monitor.

    Electronic Publisher Screen

    Diploma as Electronic Publisher Screen
    X-Art College, Dietikon
    2005–2006

    Black-and-white sketch of a graphic design student at a desk, working with a stylus on a graphics tablet in front of a monitor.

    Electronic Publisher Print

    Diploma as Electronic Publisher Print
    X-Art College, Dietikon
    2004–2005

    Black-and-white sketch of a graphic design student at a desk, drawing precise lines on paper with a ruler and pen.

    Automation technician

    Federal certificate as automation technician and employment
    ABB, Aargau region
    1997–2007

    Black-and-white side-view sketch of at automation technician working with both hands on wiring and electronic components of a control system.